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Internship / Working Student – Technical Artist, 3D Artist & 3D Asset Creation for Digital Twins (f/m/x)

ZEISS Group · Oberkochen

Oberkochen · RemoteFull-TimePosted Jul 3, 2026

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Job description

Shape the Future of Digital Twin Technology at ZEISS

At ZEISS Corporate Research, we explore breakthrough technologies that shape future generations of ZEISS products. In this role, you will contribute to the creation of high-quality 3D assets that power realistic visualization and simulation experiences. Your work will directly support the development of our next-generation digital twin platform used for research, technology evaluation, robotics applications, and future product concepts.

This position is particularly relevant for students interested in 3D/Technical Art, Environment or Visualization Art, Digital Twin Artist, 3D Generalist, Computer Graphics, Game Art & Technology, Simulation, XR, and Real-Time Rendering careers.

Your Role

As part of our interdisciplinary team, you will research, design, implement, and optimize high-quality 3D assets for visualization, simulation, and digital twin applications:

Creating, refining, and maintaining high-quality 3D assets for digital twin applications

Optimizing existing models and developing new assets in Blender for real-time visualization and simulation

Building clean and efficient geometry, topology, UV layouts, and material setups

Creating physically based rendering (PBR) materials and textures for realistic visual appearance

Supporting the integration of assets into our visualization and simulation pipeline

Collaborating closely with developers, graphics engineers, and researchers to ensure technical compatibility and visual quality

Working with robotics and mechatronic models, including URDF-based descriptions

Contributing to visual experiments and technology demonstrators used for evaluating future ZEISS products

Creating basic rigs, animations, and interactive demonstrations (optional but beneficial)

What we offer

Opportunity to work on cutting-edge digital twin and visualization technologies

Direct involvement in research projects that influence future ZEISS products

Mentorship from experienced researchers, engineers, and computer graphics experts

Work at the intersection of computer graphics, simulation, robotics, rendering, and product innovation

Opportunity to continue as a working student for up to two years and/or to write a bachelor’s or master’s thesis

Flexible working arrangements with a mix of remote and on-site work

Access to state-of-the-art visualization and computing infrastructure

Your Profile

Enrolled in a degree program in 3D Design, Digital Media, Media Informatics, Computer Graphics, Visual Computing, Game Technology, Computer Science, Animation, Industrial Design, Virtual Reality, Human-Computer Interaction, Digital Content Creation, or a related field

Strong interest in Technical Artist workflows, 3D asset creation, 3D modeling, digital twins, visualization, simulation, robotics, game development, or technical product visualization

Solid experience with Blender acquired through coursework, personal projects, freelance work, studio work, open-source contributions, or hobby projects

Understanding of topology, mesh optimization, UV workflows, material creation, texturing, asset pipelines, and scene organization

Experience with physically based rendering (PBR) workflows and modern rendering concepts as well as creating high-quality 3D assets

Good visual design skills and strong attention to detail

Ability to work independently while collaborating effectively with interdisciplinary teams

Good communication skills in English

Nice to Have

Rigging and animation experience

Python scripting (Blender) or programming in Python/C++

Experience with Unreal Engine or Unity

Familiarity with robotics visualization, CAD conversion, product visualization, or simulation environment

Knowledge of common 3D asset formats such as glTF, USD, FBX, or URDF

Portfolio showcasing relevant work (e.g., ArtStation, Behance, GitHub, or personal website)

Students who have created their own asset libraries, visualization projects, product or robotics visualizations, simulation scenes, game environments, interactive experiences, XR projects, digital twin demonstrations, or have worked in a Technical/3D Artist, Environment Artist, Visualization Artist, or 3D Generalist role are especially encouraged to apply.

Sounds exciting? Then become part of #teamZEISS and help us shape the future! Please provide your complete application documents (CV, transcript of records). Please include links to relevant portfolios, ArtStation profiles, GitHub repositories, demo videos, personal websites, or project showcases if available.

Your ZEISS Recruiting Team: Selina Safradin

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