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Tech Lead Gameplay Programmer
CNTXT AI · Abu Dhabi Emirate, United Arab Emirates
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Job description
Tech Lead / Gameplay Programmer
Location: Remote
Employment Type: Full-Time
Department: Engineering
About CNTXT
CNTXT is building AI-powered products that redefine how people interact with technology. We bring together world-class engineering, product, and design talent to create intelligent, scalable, and engaging digital experiences. We're looking for exceptional builders who thrive in fast-moving environments, take ownership, and enjoy solving complex technical challenges.
About the Role
We're looking for an experienced Tech Lead / Gameplay Programmer to lead the engineering development of our next-generation gaming experiences.
As the technical leader, you'll define the overall architecture, build scalable gameplay systems, establish engineering standards, and mentor a high-performing development team. You'll work cross-functionally with designers, artists, product managers, and leadership to deliver polished, performant, and engaging gameplay while ensuring long-term technical excellence.
This is a hands-on leadership role where you'll balance strategic technical direction with active development.
What You'll Do
Technical Leadership
- Define and own the technical architecture and engineering roadmap.
- Make key technology decisions that support scalability, performance, and maintainability.
- Lead, mentor, and grow a team of gameplay engineers through coaching and code reviews.
- Establish engineering standards, development processes, and coding best practices.
- Drive sprint planning, technical estimation, and execution across multiple workstreams.
- Identify technical risks early and provide practical solutions.
Gameplay Engineering
- Design, develop, and maintain core gameplay systems and mechanics.
- Build player movement, combat, AI, progression, interaction systems, and game logic.
- Collaborate closely with game designers to prototype, iterate, and refine gameplay features.
- Develop modular, reusable, and scalable gameplay frameworks.
Performance & Engine Development
- Optimize gameplay performance across CPU, GPU, memory, loading times, and frame rate.
- Improve rendering, animation, physics, networking, and runtime systems.
- Profile performance and resolve technical bottlenecks throughout development.
- Ensure high-quality, stable gameplay across target platforms.
Development Infrastructure
- Design and maintain scalable build and deployment pipelines.
- Implement CI/CD workflows for automated builds, testing, and releases.
- Manage source control, asset integration, and development tooling.
- Develop internal debugging utilities and productivity tools for the engineering team.
- Ensure reliable development environments for distributed teams.
Cross-Functional Collaboration
- Partner closely with Design, Art, QA, Product, and Production teams.
- Contribute to technical planning and product roadmap discussions.
- Balance rapid feature delivery with sustainable engineering practices.
- Clearly communicate technical decisions, timelines, dependencies, and risks.
What We're Looking For
- Bachelor's degree in Computer Science, Software Engineering, or a related discipline (or equivalent practical experience).
- 8+ years of professional software engineering experience.
- 5+ years developing gameplay systems for commercial games.
- Experience shipping at least one commercially released game.
- Expert-level proficiency with Unreal Engine (C++) or Unity (C#) .
- Strong understanding of gameplay architecture, AI, animation systems, physics, networking, and optimization.
- Proven experience leading engineering teams and mentoring developers.
- Experience building scalable development pipelines, CI/CD workflows, and engineering tooling.
- Strong debugging, profiling, and performance optimization skills.
- Excellent communication skills with experience working in remote, cross-functional teams.
Nice to Have
- Experience building multiplayer or live-service games.
- Experience developing games for PC, console, or mobile platforms.
- Familiarity with Entity Component System (ECS) architecture.
- Experience with graphics programming, rendering pipelines, and shader development.
- Knowledge of cloud infrastructure and backend services supporting online games.
- Experience creating internal development tools and editor extensions.
Technical Stack
- Unreal Engine (preferred) or Unity
- C++ and/or C#
- Git, Perforce, or equivalent version control
- CI/CD and automated build pipelines
- Gameplay systems architecture
- Performance profiling and optimization
- Multithreading and concurrent programming
- AI, physics, animation, and networking systems
- Software architecture and engineering best practices
Why Join CNTXT?
- Build innovative products at the intersection of gaming and AI.
- Work alongside a world-class, globally distributed engineering team.
- Own technical direction and influence product strategy from day one.
- Solve complex engineering challenges at scale.
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