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Senior Product Designer

Dizzaract FZ LLC

Abu DhabiOn-siteFull-Time3w ago

Description

01. About the Company

Dizzaract is a product-driven company operating at the intersection of gaming, digital platforms, and AI. We build and scale multiple products — including Farcana 2.0, Gamed, and FAR Labs — each exploring a different space, but united by a shared approach: moving fast, staying curious, and focusing on things that people actually use.

We operate as a collaborative, non-hierarchical team where ideas are valued based on their impact, not their origin, and where AI is embedded across everything we build — from infrastructure to product decisions.

02. About the Role

Gamed is a social gaming platform where players discover games, track progress, connect with others, and express their identity through gameplay. We are building systems that make games more meaningful — from personalisation and progression mechanics to social layers and reward structures.

We are looking for a Product Designer specialising in Systems & Mechanics to own the experience design of the core platform loops, game discovery flows, and social engagement systems.

This is a hands-on design role where you will shape how millions of users interact with games, each other, and their own progression. You will work at the intersection of UX, game design thinking, and product strategy — in close collaboration with product, engineering, and data teams.

03. Who You Are

Systems-Oriented Designer

You think in flows, loops, and states — not just screens. You understand how design decisions affect engagement, retention, and behaviour at scale.

Game-Literate

You understand core game design concepts — progression, feedback loops, reward systems, metagames — and can apply them to product design contexts.

Execution-Focused

You are comfortable owning features end-to-end — from early concept and structure through to polished UI and interaction detail.

Collaborative Builder

You work well with product managers, engineers, and data analysts. You can translate complex system logic into clear, intuitive experiences.

Data-Informed

You make design decisions grounded in user research, product metrics, and behavioural insight — not just intuition.

04. Responsibilities

Core Platform Experience

Design and iterate on the core loops of the Gamed platform — discovery, progression, social interaction, and identity expression.

Systems & Mechanics Design

Define the rules and logic behind engagement systems — XP, rewards, achievements, social graphs, and personalisation — ensuring they are coherent, motivating, and scalable.

UX & Interaction Design

Create detailed wireframes, flows, and high-fidelity prototypes. Ensure consistency and quality across the product.

Research & Validation

Conduct user research, usability testing, and competitive analysis. Use findings to refine concepts and validate decisions.

Cross-Functional Collaboration

Work closely with product, engineering, and data teams throughout the design and delivery process. Participate in sprint planning, reviews, and design critiques.

Design System Contribution

Contribute to and maintain the Gamed design system. Ensure components and patterns are reusable, accessible, and well-documented.

05. Requirements

  • 3+ years of product design experience, ideally in gaming, social platforms, or consumer apps.
  • Strong portfolio demonstrating systems thinking, UX depth, and visual design quality.
  • Proficiency in Figma (components, auto-layout, prototyping, variables).
  • Understanding of game design concepts: progression systems, feedback loops, engagement mechanics.
  • Experience designing for mobile-first or cross-platform products.
  • Ability to work with data and apply quantitative and qualitative insight to design decisions.
  • Strong communication skills — ability to present and justify design decisions clearly.
  • Experience collaborating with engineering teams and working within technical constraints.
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